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Proffesional work.

Race driver Simulation

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At Lies and Delusions one of the projects i worked on was race track asset creation for use in professional simulators using the Rfactor Engine.

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My role included:-



Pit and track asset modelling and texturing

Prop placement



And compiling for engine.





Under an NDA agreement i am not allowed to publish my work but here are some example shots of the end product.

​Urban Trials​​​


Another project I worked on at Lies and Delusions was to create tracks using pre built assets for the due to be released game Urban trials. This role meant I had to plan out track layout and place obstacles that created interesting gameplay for the player.

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Work on this project is under an NDA so i have shown some press release screenshots of Urban Trials

Danny Negus
                   Environment Artist

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