Proffesional work.
Race driver Simulation
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At Lies and Delusions one of the projects i worked on was race track asset creation for use in professional simulators using the Rfactor Engine.
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My role included:-

Pit and track asset modelling and texturing
Prop placement

And compiling for engine.


Under an NDA agreement i am not allowed to publish my work but here are some example shots of the end product.
​Urban Trials​​​

Another project I worked on at Lies and Delusions was to create tracks using pre built assets for the due to be released game Urban trials. This role meant I had to plan out track layout and place obstacles that created interesting gameplay for the player.
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Work on this project is under an NDA so i have shown some press release screenshots of Urban Trials
Danny Negus
Environment Artist